This project focused on refinement and development of an insurance mobile and web app. I came in as an adapter to existing designs to ensure that development would be quick and smooth.
The project’s success was contingent on my ability to leverage mobile-first design thinking and convert the designs into one, responsible and adaptable design.
Roles
Sole UI design contributor & High level planning of work flows alongside a team of developers
Duration
8 weeks
Project Type
Client Project at a Consultancy
Tools
Google Suite
Figma
Zoom
Slack
Teams
EvryHealth is an insurance company that focuses on the modern mobile workforce. Evryhealth’s mission is to make healthcare affordable, transparent, and of the highest quality by providing expanded benefits at a reasonable price.
Project Objectives
The project was only 8 weeks and required my team to develop both their web app and mobile app. We opted to create a responsive web app that would double as their mobile one.
Project Concerns
Evryhealth had existing designs from a previous vendor that did not fit the new requirements. I was in charge of adapting the old mobile app designs and modifying the web one.
How might we efficiently design a consistent experience across web and mobile that highlights the company’s services?
To ensure everyone was on the same page, I created a high level overview of the full extent of the paths a user could take in the app. Color coding the paths allowed my coworkers and the client understand how actions would be groups into potential pages or stages of the workflow the customer would go through.
The project required fast turnaround so I leveraged the existing design to modify. However there were many modifications due to updating business requirements so the designs went through many iterations.
This did not hinder the timeline however, as the team stayed in constant contact and ensured I was getting the most updated information. In turn, I made sure all styling stayed consistent to lessen the development burden and ensured a quick turnaround.
For example, the company wanted to introduce a new feature that showed a user how they could earn discounts in a gameified manner. While my initial idea worked, the company wanted to display as many items possible so I had to balance readability and condensing information.
Since we intended to streamline the workflows to have one experience become responsive, I wanted to keep the experience as consistent as possible. This helped the developers code faster as they could reuse components and reinforce brand messaging.
The major problem was that the mobile app had a completely different brand from its web counterpart. It also was not as robust in its features, covering the functionality of about 50% of the web app.
The final product condensed as much information as possible in an easily readable format. It was used as a user-facing interface for the company’s clients for both web and mobile.
The app is now available for user across web, iOS, and Android.
My experience on this project gave me the priority of focusing on a consistent user experience across platforms. Although I was able to fulfill this business requirement, we didn’t have enough time nor resources to test to ensure real users would think the same.